Entertainment in New Media: Perspectives on the Perception and Impact of Online Media and Interactive Entertainment Formats

Leonard Reinecke & Sabine Trepte (Eds.)

Over the past two decades, empirical entertainment research has been confronted with a series of technical revolutions in the world of entertainment media. Video and computer games developed into a mainstream social phenomenon, and the Internet transformed from media used primarily for information purposes to a full-fledged entertainment medium. Interactive and participatory entertainment formats led to a fundamental change in the relationship between the recipient and the media. Interactive video and computer games liberated their users from the role of observers and put them in the role of deciders of the protagonists' fate. A multitude of participatory online services such as video and photo platforms, blogs and social networks enable users to make user-generated content available to a potential million-strong audience. None of this was available in a comparable form in traditional entertainment media.

Entertainment research, which is still young anyways, is thus confronted with the challenge of testing its 'classical' entertainment theories for their applicability in the context of new media and identifying new theoretical concepts that take into account the specific characteristics of new media. This volume presents the status quo of theoretical developments in entertainment research and identifies research deficits with regard to the experience of entertainment in new media.

Book: 424 p. with 9 figures and 2 tables

Publisher: Herbert von Halem; 2012

ISBN: 978-3-86962-046-6

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